Class
IdeSimpleBuildTarget
Constructors
ide_simple_build_target_new
Instance methods
ide_simple_build_target_set_argv
ide_simple_build_target_set_cwd
ide_simple_build_target_set_install_directory
ide_simple_build_target_set_language
ide_simple_build_target_set_name
ide_simple_build_target_set_priority
Methods inherited from IdeBuildTarget (10)
ide_build_target_compare
ide_build_target_get_argv
Gets the arguments used to run the target.
Available since: 3.32
ide_build_target_get_cwd
For build systems and build target providers that insist to be run in a specific place, this method gets the correct working directory.
Available since: 3.32
ide_build_target_get_display_name
Available since: 3.32
ide_build_target_get_install
Checks if the IdeBuildTarget
gets installed.
Available since: 3.32
ide_build_target_get_install_directory
Available since: 3.32
ide_build_target_get_kind
Gets the kind of artifact.
Available since: 3.32
ide_build_target_get_language
Return the main programming language that was used to write this build target.
Available since: 3.32
ide_build_target_get_name
Available since: 3.32
ide_build_target_get_priority
Gets the priority of the build target. This is used to sort build targets by their importance. The lowest value (negative values are allowed) will be run as the default run target by Builder.
Available since: 3.32
Properties
Properties inherited from IdeObject (2)
Ide.Object:cancellable
The “cancellable” property is a GCancellable
that can be used by operations
that will be cancelled when the IdeObject::destroy
signal is emitted on self
.
Available since: 3.32
Ide.Object:parent
The parent IdeObject
, if any.
Available since: 3.32
Signals
Signals inherited from IdeObject (1)
Ide.Object::destroy
The “destroy” signal is emitted when the object should destroy itself and cleanup any state that is no longer necessary. This happens when the object has been removed from the because it was requested to be destroyed, or because a parent object is being destroyed.
Available since: 3.32
Signals inherited from GObject (1)
GObject.Object::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.